It depended [on the scene]. If there was a weird piece of animation that had to be done like a guy who does not know how to dance...if it was a regular dancer he would have to animate on a beat. If a 16-frame beat he would have to go "bump...bump...bump" and the foot would have to hit the floor on the beat, so it would've meant drawing one, thirteen, twenty-five, etc. And that would be a dance and Jim could do that superbly.
But he would be much better off if he had a fellow who DIDN'T know how to dance was trying to dance. And this way you don't do drawing one, thirteen, twenty-five and work into it. You just go straight-ahead. He would put down alot of paper on his pegs, and the rubber band going around the pegs so the papers wouldn't fall off. He would pick up all the papers and he would do drawing one, then he would do drawing two, then three, then four. He never knew where he was going and you'd never know what was going to happen along the way, with this guy slipping, stepping on his fingers, and then stretching them and all. He was a master at stretching and squashing and expressions.
And with that, here are some of Tyer's animation
[and I'll continue posting my Donovan Cook interview tomorrow]